A studio dedicated to creating high quality Minecraft Add-Ons. Actively works as a script developer and entity behavior engineer. Updates and maintains each published add-on with new features every day and works within a team context.
- Developed combat, party, and equipment systems.
- Engineered behavior and animation systems for enemy entities.
- Implemented class-based weapons, persistent armor enchantments, and multiplayer party infrastructure.
- Engineered reusable behavior and animation-controller systems for creatures and mounts.
- Implemented combat state machines, attacks, summoning, movement, particles, and sound feedback.
- Integrated mount systems across scripting, entity behavior, movement abilities, and rider animations.
- Developed modular furniture, decoration tools, and guild landmarks.
- Implemented structure registration, replacement, rotation, and placement systems.
- Maintained architectural variants, content catalog integration, localization, and compatibility updates.